ABOUT ME

ABOUT ME

ABOUT ME

ABOUT ME

About me

My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!


When I’m not solving visual problems during the day, you can find me illustrating in my free-time!


I also have a Golden Retriever named Duke. 🙂

My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!


When I’m not solving visual problems during the day, you can find me illustrating in my free-time!


I also have a Golden Retriever named Duke. 🙂

My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!


When I’m not solving visual problems during the day, you can find me illustrating in my free-time!


I also have a Golden Retriever named Duke. 🙂

My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!


When I’m not solving visual problems during the day, you can find me illustrating in my free-time!


I also have a Golden Retriever named Duke. 🙂


Experience


Education

Microsoft

Product Designer

2020 - present

2020 - present

2020 - present

Currently developing innovative AR/VR experiences for Mesh and IVAS, with a key emphasis on designing mission planning tools specifically tailored for the "Heads-Up Display" utilized by the US Army.

Currently developing innovative AR/VR experiences for Mesh and IVAS, with a key emphasis on designing mission planning tools specifically tailored for the "Heads-Up Display" utilized by the US Army.

Bungie

Senior Visual Designer

From 2019 - 2020

Managed UI feature development, mentored team members, and ensured organizational consistency through wireframing, design, prototyping, testing, style guide creation, and process documentation.

Managed UI feature development, mentored team members, and ensured organizational consistency through wireframing, design, prototyping, testing, style guide creation, and process documentation.

Bungie

Associate Visual Designer / Visual Designer

From 2015 - 2017

Produced a wide range of 3D and graphic assets, including screen designs and motion designs, for Destiny 1 and 2. Shipped over 800 icons across multiple releases, enhancing the user experience with high-quality visuals.

Produced a wide range of 3D and graphic assets, including screen designs and motion designs, for Destiny 1 and 2. Shipped over 800 icons across multiple releases, enhancing the user experience with high-quality visuals.

Bungie

Designer and Technical Artist

From 2013- 2015

Provided art direction, 2D/3D assets, and model sheets for external partners. Led 3D lighting, rendering, and scene composition, resulting in prominent marketing features, including key art for the game box.

Provided art direction, 2D/3D assets, and model sheets for external partners. Led 3D lighting, rendering, and scene composition, resulting in prominent marketing features, including key art for the game box.

Glu Mobile

Art Intern

From 2015 - 2016

Created appealing 2D character portraits, UI elements, and 3D assets in Unity for the mobile game "Enchant-U".

Created appealing 2D character portraits, UI elements, and 3D assets in Unity for the mobile game "Enchant-U".

Education


Experience

Digipen Institute of Technology

2009 - 2012

Bachelor of Fine Arts in Production Animation

Bachelor of Fine Arts in Production Animation

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