
ABOUT ME



About me
My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!
When I’m not solving visual problems during the day, you can find me illustrating in my free-time!
I also have a Golden Retriever named Duke. 🙂
My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!
When I’m not solving visual problems during the day, you can find me illustrating in my free-time!
I also have a Golden Retriever named Duke. 🙂
My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!
When I’m not solving visual problems during the day, you can find me illustrating in my free-time!
I also have a Golden Retriever named Duke. 🙂
My name is Kimberly and I’m a Product Designer based in the Seattle area. Over the last decade I have worked in marketing, AAA game development, and most recently, AR/VR experiences!
When I’m not solving visual problems during the day, you can find me illustrating in my free-time!
I also have a Golden Retriever named Duke. 🙂
Experience
Education



Microsoft
Product Designer
2020 - present
2020 - present
2020 - present
Currently developing innovative AR/VR experiences for Mesh and IVAS, with a key emphasis on designing mission planning tools specifically tailored for the "Heads-Up Display" utilized by the US Army.
Currently developing innovative AR/VR experiences for Mesh and IVAS, with a key emphasis on designing mission planning tools specifically tailored for the "Heads-Up Display" utilized by the US Army.



Bungie
Senior Visual Designer
From 2019 - 2020
Managed UI feature development, mentored team members, and ensured organizational consistency through wireframing, design, prototyping, testing, style guide creation, and process documentation.
Managed UI feature development, mentored team members, and ensured organizational consistency through wireframing, design, prototyping, testing, style guide creation, and process documentation.



Bungie
Associate Visual Designer / Visual Designer
From 2015 - 2017
Produced a wide range of 3D and graphic assets, including screen designs and motion designs, for Destiny 1 and 2. Shipped over 800 icons across multiple releases, enhancing the user experience with high-quality visuals.
Produced a wide range of 3D and graphic assets, including screen designs and motion designs, for Destiny 1 and 2. Shipped over 800 icons across multiple releases, enhancing the user experience with high-quality visuals.



Bungie
Designer and Technical Artist
From 2013- 2015
Provided art direction, 2D/3D assets, and model sheets for external partners. Led 3D lighting, rendering, and scene composition, resulting in prominent marketing features, including key art for the game box.
Provided art direction, 2D/3D assets, and model sheets for external partners. Led 3D lighting, rendering, and scene composition, resulting in prominent marketing features, including key art for the game box.



Glu Mobile
Art Intern
From 2015 - 2016
Created appealing 2D character portraits, UI elements, and 3D assets in Unity for the mobile game "Enchant-U".
Created appealing 2D character portraits, UI elements, and 3D assets in Unity for the mobile game "Enchant-U".
Education
Experience



Digipen Institute of Technology
2009 - 2012
Bachelor of Fine Arts in Production Animation
Bachelor of Fine Arts in Production Animation