Microsoft Mesh

Microsoft Mesh is a Mixed Reality platform developed by Microsoft. It enables users to have shared and collaborative experiences in virtual reality (VR), augmented reality (AR), and other mixed reality environments. With Mesh, people can interact, communicate, and work together in a shared virtual space regardless of their physical locations.

What is Avatars for Teams?

Avatars for Teams is designed to elevate collaboration and communication in Microsoft Teams. This addition allows users to create personalized avatars, granting them a sense of presence and engagement during virtual meetings and interactions. With high customization options, users can tailor their avatars to reflect their preferences. 

Role

Layouts, UX flows, Visual Design

Team

Roberto Brambila, Jeff Dull

Tools

Figma, Cinema4D

Deliverables

Design Specs

My Role

Within Mixed Reality, we often had the chance to engage with various projects across the organization.

Guided by my Lead Designer (Roberto Brambila) and Jeff Dull, I had the opportunity to contribute to several experiences for Microsoft Mesh. These contributions were aligned with the guidelines they helped establish.

Within Mixed Reality, we often had the chance to engage with various projects across the organization.

Guided by my Lead Designer (Roberto Brambila) and Jeff Dull, I had the opportunity to contribute to several experiences for Microsoft Mesh. These contributions were aligned with the guidelines they helped establish.

Within Mixed Reality, we often had the chance to engage with various projects across the organization.

Guided by my Lead Designer (Roberto Brambila) and Jeff Dull, I had the opportunity to contribute to several experiences for Microsoft Mesh. These contributions were aligned with the guidelines they helped establish.

Within Mixed Reality, we often had the chance to engage with various projects across the organization.

Guided by my Lead Designer (Roberto Brambila) and Jeff Dull, I had the opportunity to contribute to several experiences for Microsoft Mesh. These contributions were aligned with the guidelines they helped establish.

First Run Experience

Allows for live preview of skin selection + preset thumbnails updating. Also allows for live preview of the avatar.


Role: Layout, thumbnails/imagery, high-fidelity flows

Allows for live preview of skin selection + preset thumbnails updating. Also allows for live preview of the avatar.


Role: Layout, thumbnails/imagery, high-fidelity flows

Allows for live preview of skin selection + preset thumbnails updating. Also allows for live preview of the avatar.


Role: Layout, thumbnails/imagery, high-fidelity flows

Allows for live preview of skin selection + preset thumbnails updating. Also allows for live preview of the avatar.


Role: Layout, thumbnails/imagery, high-fidelity flows

Marketplace Storefront

Storefront layouts and styling unique to the identity of our partners.


Role: Layout, styling, thumbnails/imagery

Storefront layouts and styling unique to the identity of our partners.


Role: Layout, styling, thumbnails/imagery

Storefront layouts and styling unique to the identity of our partners.


Role: Layout, styling, thumbnails/imagery

Storefront layouts and styling unique to the identity of our partners.


Role: Layout, styling, thumbnails/imagery

Event Details

Event details - Purchase and Confirmation.


Role: Layout, high-fidelity mockups/user flows

Event details - Purchase and Confirmation.


Role: Layout, high-fidelity mockups/user flows

Event details - Purchase and Confirmation.


Role: Layout, high-fidelity mockups/user flows

Event details - Purchase and Confirmation.


Role: Layout, high-fidelity mockups/user flows

Motion Design

A few Motion Design explorations earlier in the development of the Mesh initiative. The goal was for these animations to feel fun and playful!

A few Motion Design explorations earlier in the development of the Mesh initiative. The goal was for these animations to feel fun and playful!

A few Motion Design explorations earlier in the development of the Mesh initiative. The goal was for these animations to feel fun and playful!

A few Motion Design explorations earlier in the development of the Mesh initiative. The goal was for these animations to feel fun and playful!

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