Introduction

Before becoming a Visual Designer on the UI team, I worked as a designer & tech artist for the internal marketing team known as VizD. We have produced a variety of work such as press kits, art books, website assets, store products, style guides, and more!

Role

Graphic Design / 3D Artist

Team

Lorraine Mclees, Garrett Morlan,

Elliott Gray

Type

Web and Print

Deliverables

Graphic Design, Illustration,

3D Renders

The Art of Destiny

The Art of Destiny is an insight to the vast amounts of visual effort that was created for the IP. I had the opportunity to compose and modify the Key Art for the cover, as well as providing several of the interior layouts. All art was collected and hand-chosen by myself and my team.

The Art of Destiny is an insight to the vast amounts of visual effort that was created for the IP. I had the opportunity to compose and modify the Key Art for the cover, as well as providing several of the interior layouts. All art was collected and hand-chosen by myself and my team.

The Art of Destiny is an insight to the vast amounts of visual effort that was created for the IP. I had the opportunity to compose and modify the Key Art for the cover, as well as providing several of the interior layouts. All art was collected and hand-chosen by myself and my team.

The Art of Destiny is an insight to the vast amounts of visual effort that was created for the IP. I had the opportunity to compose and modify the Key Art for the cover, as well as providing several of the interior layouts. All art was collected and hand-chosen by myself and my team.

Destiny Class Posters

A trio of class posters for Destiny’s big E3 reveal. My contribution: Character poses, model texturing, material shaders, lighting, rendering, and paint-overs. 

A trio of class posters for Destiny’s big E3 reveal. My contribution: Character poses, model texturing, material shaders, lighting, rendering, and paint-overs. 

A trio of class posters for Destiny’s big E3 reveal. My contribution: Character poses, model texturing, material shaders, lighting, rendering, and paint-overs. 

A trio of class posters for Destiny’s big E3 reveal. My contribution: Character poses, model texturing, material shaders, lighting, rendering, and paint-overs. 

Bungie Store Products

One of my favorite products I worked on for the Bungie Store. I designed an 80's shirt featuring the Queen from Destiny. Channeling the aesthetics of the artist Patrick Nagel.

One of my favorite products I worked on for the Bungie Store. I designed an 80's shirt featuring the Queen from Destiny. Channeling the aesthetics of the artist Patrick Nagel.

One of my favorite products I worked on for the Bungie Store. I designed an 80's shirt featuring the Queen from Destiny. Channeling the aesthetics of the artist Patrick Nagel.

One of my favorite products I worked on for the Bungie Store. I designed an 80's shirt featuring the Queen from Destiny. Channeling the aesthetics of the artist Patrick Nagel.

Misc.

Art assets made for a variety of products, including the box art for Destiny 2's Collectors Edition.​​​​​​​

Art assets made for a variety of products, including the box art for Destiny 2's Collectors Edition.​​​​​​​

Art assets made for a variety of products, including the box art for Destiny 2's Collectors Edition.​​​​​​​

Art assets made for a variety of products, including the box art for Destiny 2's Collectors Edition.​​​​​​​

© All Rights Reserved, KAF Designs